Everyday Utilities

Speedcubing Average Calculator

Paste your solve times to get the current and best trimmed averages.

Your numbers

Separate with spaces, commas or new lines. Write 1:05.21 for a minute, add + for a two second penalty (10.50+), and DNF for a did-not-finish. Example values.

Sizes such as 5 12 25 50 100, separated by spaces.

Result

Current average of 5

12.70

14 solves entered.

Solves
14
Best single
10.92
Worst single
14.50
Mean of all finished solves
12.74
Mean of 3 now
12.55
Average of 5 now
12.70
Average of 12 now
12.88

Averages

KindCurrent (latest solves)Best in the session
Mean of 312.5511.92
Average of 512.7012.40 (solves 1 to 5)
Average of 1212.8812.67 (solves 2 to 13)
How this was calculated
  1. An average of N drops the fastest and slowest 5 percent of the N solves (rounded up, so at least one of each) and takes the mean of the rest: for 5 and 12 that is one each side, and for 100 it is five each side.
  2. A DNF counts as the slowest time. If there are more DNFs than solves dropped, the average is a DNF. The result is rounded to the nearest hundredth of a second.
  3. A mean of 3 uses all three solves, with no dropping, and is a DNF if any one is.
  • These follow the usual speedcubing averaging rules, but check your event or timer for its exact rules, since some competitions apply their own limits and rounding at long times.

Calculated using SumPanda.com · https://sumpanda.com/speedcubing-average-calculator/

Results are estimates for general information. Verify important figures before relying on them.

Next step

How to use the speedcubing average calculator

  1. Paste your solve times, oldest first, separated by spaces, commas or new lines.
  2. Write a minute time as 1:05.21, add + for a two second penalty (10.50+) and DNF for a did-not-finish.
  3. Enter the averages you want, such as 5 12 100.
  4. Read the current and best average for each size and the mean of 3.

Formula

Average of N: drop the fastest and slowest ceil(5 percent of N) solves, average the rest

Dropped for N = 5 and 12: one at each end; for N = 100: five at each end

A DNF counts as the slowest solve; too many DNFs in a window make the average a DNF

Rounded to the nearest hundredth of a second; mean of 3 uses all three solves

A +2 penalty adds two seconds to the time. The averages in a session are the best of every window of N consecutive solves.

Five solves and a longer session

For the five solves 12.34, 11.80, 13.05, 10.92 and 14.50, the fastest (10.92) and the slowest (14.50) are dropped and the rest average (12.34 + 11.80 + 13.05) / 3 = 12.40. The mean of the last three is 12.82.

In a 14 solve session of 12.34, 11.80, 13.05, 10.92, 14.50, 13.20, 12.75, 11.95, 14.10, 12.60, 13.45, 12.05, 11.70 and 13.90, the current average of 5 is 12.70 and of 12 is 12.88. The best average of 5 is 12.40 and the best of 12 is 12.67. One DNF in a window of 5 is dropped as the slowest, but two make the average a DNF.

Why averages drop the best and worst

A single slow or lucky solve can say little about your pace. Dropping the extremes makes an average of 5 reflect how you usually solve while ignoring one lock-up or one lucky case. Larger averages drop the same share, 5 percent from each end, so an average of 100 ignores the best 5 and worst 5.

For a stopwatch see the stopwatch, for chess games the chess clock, for running splits the running pace calculator, and for any plain mean the average calculator.

Penalties and DNFs

A plus-two penalty is added to the time before averaging. A DNF has no time, so it takes the place of the slowest solve and is dropped first. The best average only counts windows that are not DNF. Competitions also have their own rounding and limit rules, so use this page for practice and check the rules of your event for competition results.

Assumptions and limits

  • Times are in seconds, with optional minutes as m:ss.xx, and are read to the hundredth of a second.
  • The trimmed share is 5 percent of each average, rounded up and at least one solve at each end.
  • Up to 5,000 solves. Average sizes from 3 to 1000.
  • Events with different averaging or rounding rules may give different results.

Formulas reviewed October 10, 2026. See the calculation methodology for how SumPanda rounds, tests and sources its formulas.

Frequently asked questions

How is an average of 5 calculated in speedcubing?

Take five solves, remove the fastest and slowest, and average the middle three. The result is rounded to the hundredth of a second.

How are DNFs handled?

A DNF counts as the slowest solve and is dropped first. If an average has more DNFs than solves dropped (more than one in an average of 5), the average is a DNF.

What is the difference between a mean and an average?

A mean of 3 takes all three solves and averages them. An average of 5 or more drops the extremes first, so one bad solve does not spoil the result.

Does a +2 penalty change the best single?

Yes. The time with the two seconds added is the time that counts for the solve, so it may not be your best, and it also enters every average that includes it.